Please run the game with validation layers enabled and post the output. This issue must be unrelated, but I can't help you without a trace file. Please, tell me if you need any more info or logs DXVK bug which causes the Vulkan validation errors was introduced after you filed the Mesa bug I also tried it on Windows, but no result too. This works for other games, but unfortunately does not work with WoW. I tried recording a apitrace with WineD3D and then even with DXVK, but the trace file was not created anyway. Sadly, but I absolutely haven't any more idea how I can record a apitrace, because it return only a lot of error messages, but it unfortunately don't creates a trace file.Wine version: today's freshest Wine-git + Staging-git.Driver: AMDGPU Linux 4.17.2, today's freshest Mesa-git.World of Warcraft, any graphics settings used, but MSAA is enabled. One of the Mesa developers said that this is not a Mesa bug in his opinion.īut World of Warcraft has a rendering distortion when MSAA(x2-x8) is enabled:
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